So apparently it's not enough to simply declare that you are entering Gruedorf, as I so foolishly did yesterday. No, you have to prove that you're making progress on your project. Well, I was making progress up until last night, when I realized that I was going about it all wrong. I was trying to make a Puzzle/Adventure game in RPGMaker VX, which is somewhat like trying to make a sandwich in a blender. Sure, it'll probably taste fine, but the texture will be all wrong, and in the end people will just point at you and tell their children not to do what that man over there is doing. Okay, lets retire the sandwich-blender simile.
More after the jump. Oh, god.. I can't believe I just said that.
More after the jump. Oh, god.. I can't believe I just said that.
So this morning I decided to give Adventure Game Studio another try,
and was happy to discover that it had
since graduated to version 3 (just like that other game engine), bringing significant improvements.
AGS is perfect for the game I envisioned, tentatively titled Starlight, and furthermore is a game
engine I can use without being ridiculed by my peers. Oh, I am going
to regret saying that.
Changing
the format of the game means that I will need all-new
graphics—sprites, backgrounds, items, menus, etc... I've decided to
use a cartoony style so it will scale well. As anyone who has played a
Sierra/LucasArts adventure game knows, the character sprites often move
far away from the "camera".
That brings us to today's proof-of-progress: enter, stage right, a nameless immortal. Having been sentenced to eternity in the Void for her crimes against humanity, you must help her escape from her prison. Or you could just let her sit there forever. The choice is yours!
That brings us to today's proof-of-progress: enter, stage right, a nameless immortal. Having been sentenced to eternity in the Void for her crimes against humanity, you must help her escape from her prison. Or you could just let her sit there forever. The choice is yours!

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