Re-Animated

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Fun fact: each frame of Starlight character animation is 128x256 pixels and there are between five and ten frames per action, each in as many as four directions.  The walking animation consists of a total of 655,360 pixels.  To make a long story short (too late!), character animation is extremely time consuming.

The animations that follow are scaled by half.
Walking - Originally the walking animations were five frames in each direction, but while they looked good facing up and down, left and right were jerky and awkward.  To help remedy this I added another five frames.  The resulting animation is much smoother, but still awkward.  (Five frames up and down, ten frames right and left-mirrored.)

fwd.giffwl.giffwu.giffwr.gif


Bending Down - Speaking of awkward, the bending animations suffer from the opposite problem of the walking animations--they look better facing left and right than they do up or down.  As Austin points out, the character's animations don't really fit with her wardrobe.  (Five frames in each direction.)

fbd.giffbl.giffbu.giffbr.gif


Climbing Rope
- And lastly, the climbing animation.  Syn commented last week that it may be pushing the limits of PG-13.  Since this production is fueled entirely by nostalgia, it should be no surprise that I'm drawing a lot of inspiration from the independent animation of the 80s (think Ralph Bakshi's Fire and Ice.)

fcr.gif


Well, that's it for this week!  Next week I'll be in DC, so there probably won't be any new screenshots or sprites to show off.

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This page contains a single entry by Esk published on April 6, 2008 11:59 PM.

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