Esk: April 2008 Archives

Another busy week, another semi-lame update.  I've spent the better part of the last three days just looking for apartments in LA (there are, like, thousands of them).  And with Grand Theft Auto IV coming out in 24 hours, next week probably won't be much better!

Gruedorf after the jump.

Into the Void Core

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It's been a long, strange week, which culminated in one long, strange day.

Speaking of, I took a walk tonight and the moment I stepped out of my apartment building, I noticed something odd. There was an enormous house drifting slowly down the street. Today is, of course, the 20th of April, a date of some significance, especially in a college town like Madison, WI. There were maybe a hundred people standing along Broom Street, staring at the two halves of a big, old, blue house moving along at one mile per hour. They looked predictably bewildered.

Gruedorf after the break.

Bride of Re-Animated

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Just a quick update, today, as I'm in DC for a job interview.

fbd2.gif As I mentioned in last week's entry, when Starlight's heroine needs to retrieve a useful object from the floor, she doesn't so much bend down to get it as, well, squat unceremoniously over it.  Even if she hasn't had contact with another living being for over 300 years, that's no reason for her to forgo all decency!

So now, by popular demand, this silliness has been remedied with all new bending animations for the up- and down- facing directions. The up-facing animation is actually not quite finished, so here's the down-facing animation.

Wish me luck today!

Re-Animated

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Fun fact: each frame of Starlight character animation is 128x256 pixels and there are between five and ten frames per action, each in as many as four directions.  The walking animation consists of a total of 655,360 pixels.  To make a long story short (too late!), character animation is extremely time consuming.

The animations that follow are scaled by half.

About this Archive

This page is a archive of recent entries written by Esk in April 2008.

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